Dimension 1 · Competence area

3. Content creation

Dimension 2 · Competence

3.3. Copyright and licences

To understand how copyright and licences, as well as associated legal and ethical issues, apply to digital content, and how to correctly apply them.

Dimension 3 · Proficiency levels
BASIC

At basic level, individuals remember and implement simple tasks with guidance as needed.

  • Recognise the general concepts of copyright and licence in digital contexts, and that an individual’s original digital content is automatically copyrighted.
  • Recognise that copyright and licences can apply to digital content, including AI-generated content, and that these determine how content can be used and shared.
  • Recognise that AI-generated content should be labelled as such to help others understand its origin and possibilities for further use.
  • Use and share digital content in compliance with basic legal and ethical guidelines, and identify digital content that can be used free of charge.
INTERMEDIATE

At intermediate level, individuals identify and implement well-defined tasks and solve well-defined problems autonomously.

  • Acknowledge the complexity of copyright and licences in digital contexts, prioritising a cautious approach.
  • Define the concept of intellectual property, and distinguish between copyright, trademark, design and patent.
  • Identify common types and purposes of licences in digital contexts, including Creative Commons.
  • Describe ethical, legal and commercial implications of copyright violations in digital contexts.
  • Identify examples of legal and ethical challenges relating to copyright in the training of AI models.
  • Apply legal and ethical guidelines appropriately when using and sharing digital content.
ADVANCED

At advanced level, individuals assess and apply solutions to a variety of complex tasks autonomously and adapt to a variety of contexts to evaluate and execute tasks appropriately, guiding others if and as required.

  • Describe key features of current legislation in relation to digital copyright and licences.
  • Describe examples of where copyright applies and does not apply in digital contexts, distinguishing between training data for AI systems and AI-generated content.
  • Assess and correctly apply legal and ethical guidelines for using and sharing digital content in complex contexts (for example in relation to AI systems).
  • Assist others to use and share digital content in compliance with legal and ethical guidelines.
HIGHLY ADVANCED

At highly advanced level, individuals assess, evaluate and resolve highly complex or specialised problems to create new solutions or adapt existing ones, leading and guiding others if and as required.

  • Promote and support awareness and understanding of legal and ethical copyright and licensing practices in digital contexts.
  • Apply advanced knowledge of intellectual property rights, copyright and licensing concepts in digital contexts to inform decision-making.
  • Lead or contribute to policies or guidelines on copyright and licensing in digital contexts.
Dimension 4 · Knowledge, skills and attitudes
Knowledge
  • LO3.3.01 Recognise that the internet is not a fully free space: individuals' data can be monetised, and individuals may need permission to use content found.
  • LO3.3.02 Recognise, in general terms, the concepts of copyright and licence in digital contexts.
  • LO3.3.03 Recognise that an individual's original digital content is automatically copyrighted.
  • LO3.3.04 Recognise that different kinds of copyright and licences apply to digital content, including AI-generated content, and that these determine how content can be used and shared.
  • LO3.3.05 Recognise that AI-generated content should be labelled as such to help others understand its origin and possibilities for further use.
  • LO3.3.06 Identify digital content that can be used free of charge.
  • LO3.3.10 Define, with examples from digital contexts, the concept of intellectual property.
  • LO3.3.11 Distinguish, with examples from digital contexts, between copyright, trademark, design and patent.
  • LO3.3.12 Identify common types and purposes of licences in digital contexts, including Creative Commons.
  • LO3.3.13 Identify examples of piracy and plagiarism in digital contexts.
  • LO3.3.14 Identify examples of where copyright applies and does not apply in digital contexts.
  • LO3.3.15 Describe legal, ethical and commercial consequences of intellectual property violations in digital contexts, including piracy and plagiarism.
  • LO3.3.16 Identify examples of legal and ethical challenges relating to copyright in the training of AI models.
  • LO3.3.19 Describe key features of current legislation in relation to digital copyright and licences.
  • LO3.3.20 Describe examples of where copyright applies and does not apply in digital contexts.
  • LO3.3.21 Identify differences in how ethical and copyright issues apply to training data for AI systems and AI-generated content (output).
Skills
  • LO3.3.07 Use and share digital content in compliance with basic legal and ethical guidelines.
  • LO3.3.17 Apply legal and ethical guidelines appropriately when using and sharing digital content.
  • LO3.3.22 Assess and correctly apply legal and ethical guidelines for using and sharing of digital content in complex contexts, including different software licensing models and the renewal requirements of licences.
  • LO3.3.23 Assist others to use and share digital content in compliance with legal and ethical guidelines.
  • LO3.3.26 Apply advanced knowledge of intellectual property rights, copyright and licensing concepts in digital contexts to inform decision-making.
  • LO3.3.27 Lead or contribute to policies or guidelines on copyright and licensing in digital contexts.
Attitudes
  • LO3.3.08 Prioritise a cautious approach to digital content (check before using or sharing).
  • LO3.3.09 Acknowledge the complex nature of copyright and licensing of digital content.
  • LO3.3.18 Prioritise a consideration of ethical and legal aspects, such as transparency and copyright, when using and sharing digital content.
  • LO3.3.24 Stay informed about developments in copyright and licensing regulations in digital contexts.
  • LO3.3.25 Promote and support awareness and understanding of legal and ethical copyright and licensing practices in digital contexts.
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